How are you? I’m a graphic designer currently based in the SF Bay Area. I earned my BFA at Laguna College of Art + Design in Laguna Beach, CA in 2017. My work focuses on motion graphics and brand identity with skills in illustration and experiential design. I’ve previously been at Droga5, Hub Collective, and Electronic Arts with clients including The New York Times, Chase, City of Portland, Pleasant Hill, CA, Target and 826 Valencia.
PROJECT SUNDAY
Client
Self-Intiated
Skills
Brand Identity
UI/UX
Motion
Game Design
Social Media
Client
Self-Intiated
Skills
Brand Identity
UI/UX
Motion
Game Design
Social Media
Project Sunday is an interactive real time news experience that highlights the problems of news literacy via cross-platform interactions. Using a fictitious social platform called WINGS It is a conceptual ‘game’ platform that allows you to define the truth of news articles using real-world verification training that journalists and researchers would use.
Touchpoints include UI/ UX, augmented reality, physical locations, real time messaging and more. WINGS creates an experience that encourages people to reexamine how they perceive information on the web and beyond.
Consider the news. Weigh the evidence. Be a skeptical participant of information.
Touchpoints include UI/ UX, augmented reality, physical locations, real time messaging and more. WINGS creates an experience that encourages people to reexamine how they perceive information on the web and beyond.
Consider the news. Weigh the evidence. Be a skeptical participant of information.
One of the big struggles in the 2016 election and elections thereafter is how fake news/disinformation can go viral.
Project Sunday was born of the idea of creating a ARG (alternate reality game) that takes advantage of peoples interest in conspiracies theories and encourages them to learn about how disinformation spreads. At the same the game would educate people on how to avoid false information and prevent spreading it.
Project Sunday was born of the idea of creating a ARG (alternate reality game) that takes advantage of peoples interest in conspiracies theories and encourages them to learn about how disinformation spreads. At the same the game would educate people on how to avoid false information and prevent spreading it.
The idea for the visuals of Project Sunday come from the alchemic symbol for the sun. That naturally lent itself for using esoteric symbols that could give a ‘secret organization’ atmosphere. Symbols are also a way to navigate the user without overexplaining the story or concept of the game.
One of the key elements is the narrative. The story surrounds itself around the mysterious dissaperence of researcher Beatrix Crane from the Daedalus Foundation, (a reference to the Tale of Icarus). The player investigates what happened to her and all the reasons why one should be suspicious of the Foundations new software.
From their the player gains more clues, game elements, and lore based on their performance in distingushing real and fake news articles.
Game touchpoints include interactions on social media and physical items such as research documents, VR/AR location activations and real-time events.
The user gains access to the Daedalus Foundations ‘employee’ login called WINGS. Functioning as a browser extension it prompts players during their daily internet activities with ‘articles’ that the player practices good anti-disinformation habits.
Articles are written based on the in-game narrative but feature real-world tactics that disinformation/fake news creators would use.
Articles are written based on the in-game narrative but feature real-world tactics that disinformation/fake news creators would use.
The chrome extension jumps the user to an ‘in-game’ UI that would go through a series of different tasks/ excersizes that would educate the player on how to properly weed out articles.